Originally Posted by
MystyrMystyry
I have a quadcore doozy - though Bryce2 still worked on my ancient Pentium 100 mhz 16 mg ram under Win95, and version 7 hasn't changed all that much really, a few more bells and whistles but a lot of the problems with the original still remain (like loading the entire texture presets into ram, not routing to the graphics card, losing focus periodically.
The only thing with multi-cores in 3D is the basic speed increase - two cores take half as long, four a quarter, and that's a blessing when anti-aliasing decides it's going to take hours (often I don't bother with it and just increase the dimensions by a pixel, and then reduce the dimensions by the same pixel - depends on the picture though). It'd still work on something that isn't a complete breadbox with a brick in it ;)