I haven't found the game as difficult as it's made out to be. You just have to take your time and be cautious, and do the occasional grinding.
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I haven't found the game as difficult as it's made out to be. You just have to take your time and be cautious, and do the occasional grinding.
I didn't care much for Dead Space or Condemned just because they're so relentlessly unpleasant that there wasn't any actual fun happening. Horror games like F.E.A.R. and The Darkness are fun, and I'm happy to pick them up again occasionally.
Dead Space not fun? You tactically shoot limbs off zombie aliens. That's a lot of fun in my book. :nod:
I was having such a great time playing the new Zelda game, Skyward Sword by I got carpel tunnel, not because of the game, just 'cause apparently, so I had to quit. I finally got the surgery about a month ago and now it's not healing well and the controller sits in exactly the wrong place in my hand so I still can't play it. I think at this point, if I can ever play the dang thing again, I'm going to have to start at the beginning because I have no idea what I was doing. :p
I was considering buying The Darkness on my last trip to GP, but it looked a bit more like an action-ey shooting type game whereas Silent Hill is more of a creepy puzzle game, so I picked Silent Hill. Is The Darkness any good?
I'm working my way through Metal Gear Solid: Peace Walker (HD Collection version) right now. The enemies are dumb as rocks, but I'm greatly enjoying the boss battles and the army building elements. I also have it on PSP and I'm pretty sure the army building elements will lend some excellent replay value to it.
I like The Darkness a lot. I talked about it a bit in post #84 above, but I'll add that while it is primarily an "action-ey shooting type game", it does have horror aspects (your character has two extraneous demon arms which can scout ahead (including up and over walls and through vents), pick up objects, and most important, eat the hearts of your enemies (living or dead), which confers darkness-powered abilities like the excellent Black Hole. There's also an otherworld you spend some time in, which is kind of an unreal-nightmarish World War I-ish setting.
Here's a link to the Metacritic review collection page:
http://www.metacritic.com/game/xbox-360/the-darkness
Ooo, that sounds like Devil May Cry (except the WWI nightmare-land bit, that sounds more like Silent Hill or the film Jacob's Ladder - I love nightmare-land games). I think I'll give it a try, but I'll wait until I'm in a city where I can rent it first.
That does sound fascinating, in particular the idea of the nightmare world and sending the arms out ahead of you to detect stuff.
I've finally moved away from the Metal Gear Solid collection after getting the platinum trophy for 2 (HINT: It is ridiculously hard), and decided to move onto other things. I'm currently playing the Shadow of the Colossus and Ico collection. Ico was fun the first time through. Beautiful game, interesting puzzles. It's a bit tedious now that I'm trophy hunting, but once that's done (and it shouldn't take too long), I can move onto The Shadow of the Colossus and then Okami HD.
The kid recently beat Shadow of the Colossus and intends to go back to it again once he plays Ico, which will be sometime in the future after he's tired of Dark Souls. Colossus is a gorgeous looking and sounding game with a well-executed story to boot; it's one of the few that has made me sorry I don't like action/fighting games. Definitely a good argument for video games as Art.
Yes, Shadow of the Colossus definitely he,ps the video games as art argument. It's such a beautiful game, and so much fun to play. It's brilliant in it's simplicity and minimalism (minimalism in the sense that there're no thousands of grunt monsters to hack and slash your way through--the Colossi are definitely not minimalist). The story is actually quite poignant, one of the few stories I've really emotionally connected to in terms of video games. SPOILER: when the horse died, I literally had tears in my eyes. And it's always sad when you kill a colossu--that you can work for hours to I'll this one thing and then feel a bit bad when the deed is done is a testament to how well made the game is. Add to that that there is nearly no dialogue whatsoever and the story is almost wholly interpretive, and yes, you have a great piece of art on your hands.
Plus, I don't even consider it an action game. There are elements of action there, sure, but it definitely plays more like a puzzle game with a heavy emphasis on exploration (you'll spend just as much, if not more, time tracking down each colossus than actually fighting it) and platforming. Any video bam enthusiast should play it.
I've never played Ico. Is it worth picking up? I'd love to replay SotC, anyways.
Loved this game. Loved it. After sitting through a 3 hour class on The Critique of Pure Reason twice a week, no other game would do.
Too old for video games now, but 'Demon's Souls' was the only way this reader survived Kant.
J
EDIT: Well, that and Johnny Walker Black.
EDIT EDIT: Used to play 'Ico' during those times, too. It was really good. Didn't like the ending, though.
I gues Kant can really bring out one's inner masochist. :lol: