Have any here ever played the game Werewolf?

Want to start?

(Rules/descriptions borrowed from Computing Addicts Forum:http://www.computing-addicts-forum.c....php?topic=3.0)


These are the basic rules of the game Werewolf...

Two teams, villagers and werewolves.

Two phases ongoing, day and night.

Werewolves know who each other are and are free to communicate off the game thread. No one else can, unless it's a non game related matter. They pretend to be villagers by day.

Every night phase, the werewolves pick a player to munch on. :livingdead4:

Every day phase, all the players vote to lynch someone (hopefully a wolf).

There are also players with special roles which vary with each game like...

Angel - a villager that can protect other players (hopefully a villager) from a wolf attack. If the angel chooses to protect the same player as the wolves choose to eat, the kill is blocked and the wolves go hungry.

Seer - a villager (or wolf) that can view a player each night and find out what their role is. As a villager, the seer can help pick out the wolves, as a wolf the seer can find the villagers with special roles.

Priest(ess) - a villager with a vile of holy water which when thrown on a chosen player will kill them if they are a wolf.

Chameleon - 1 Chameleon - This player may choose a role each night, however may not use the same role twice until all powers have been used. Roles to choose from include: Seer, Novice Dream Weaver, Angel, Cupid, Aural Projectionist, Dream Weaver, Statistician, Vigilante, Healer, Novice Seer, Sleep Walker.

*****To me this is the best role of all! There should be more than one in each game to make it really fun.

And many more roles too numerous to mention. The possibilities and variations are literally limitless.

There's also a lot of drinking, laughter, frolicking and people having a great time.

Warning: Can be very addictive!

Here's an example of one of the best Werewolf themed games I've ever played:

Making up the good guys:

1 Chameleon - This player may choose a role each night, however may not use the same role twice until all powers have been used. Roles to choose from include: Seer, Novice Dream Weaver, Angel, Cupid, Aural Projectionist, Dream Weaver, Statistician, Vigilante, Healer, Novice Seer, Sleep Walker.

1 Seer - The seer has the ability to see one person's role each night.

1 Ichabod Crane - This player has been possessed by the spirit of Ichabod Crane. Being, "indeed, inferior in learning only to the parson", Ichabod studies things closely to discern their meaning. In fact, each night he is delivered a message saying how many wolves voted for the person who was lynched, how many wolves voted for someone other than the person lynched, and how many wolves did not vote. If he studies these numbers closely they may give him clues to the wolves. He does not receive information on the Headless Horseman's vote.

1 Katrina Van Tassel - This player has been possessed by the spirit of Katrina Van Tassel, "a little of a coquette" who has the interest of both Ichabod Crane and Bom Van Brunt (who, if truth be told, is actually the headless horseman). She visits one player in the hopes of finding Brom (the headless horseman) and using her beauty to distract him from his nightly ride to frighten Ichabod. However, she must be careful in who she chooses to visit because Ichabod can also be distracted by her and miss his message.

7 Villagers - People of no particular powers but hopefully great reasoning abilities to ascertain wolves and horsemen from the good guys.

Making up the bad guys:

3 Werewolves - The werewolves pretend to be innocent villagers by day, but eat the villagers at night. They are aware of each other and may communicate via pm.

1 Headless Horseman - The headless horseman is working with the wolves, is aware of who they are (as they are of him) and may communicate with them via pm. The headless horseman chooses one person to haunt each evening. If the horseman haunts Ichabod, Ichabod will run away in terror, never to be seen or heard from again. However, the horseman does not eat villagers. Therefore, if the 3 werewolves are lynched the best outcome the horseman can hope for is to take the players down to him/herself and one other villager thus forcing a draw ~ the villager cannot get enough votes to lynch the horseman and the horseman cannot eat the villager and we would therefore have a tie game.

The game starts with a wolf kill... and when the sun rises the village must vote to lynch someone and hopefully find a wolf or the horseman.

After each lynching the game goes into night phase. The chameleon chooses a role. Katrina Van Tassel chooses someone to visit. The wolves choose a victim. The headless horseman rides. The seer receives his/her vision. Ichabod receives his message.

In the morning the person who was eaten, along with their role, is announced and day phase begins.

And so it goes until the wolves and the horseman have been lynched, until the villagers have all been eaten, or until we are down to the horseman and one villager with a tie game.

No role is gender specific. Ichabod can possess a female just as Katrina Van Tassel can possess a male. Roles are assigned randomly.

Votes must be in bold: I vote to lynch TheSilence. Changing a vote must also be in bold: I rescind my vote for TheSilence. I vote to lynch WolfBoy2.

During the day phase it will take the number of active players, less the number of active wolves, less the horseman (if active), less one buffer vote (unless this takes the number to 50% or less of the active players) to achieve a lynch. Once the time limit for the day phase expires, if any player has votes from greater than 50% of the total number of active players s/he will automatically be lynched.

Time limits for day phase will be set at 24 hours from the last action. Time limits for night phase will be set at 18 hours from the last action.

Only wolves and the horseman may contact each other via pm, and only while they are still active players.

No one may post a pm from the mod to prove something they are saying. One must be convincing of one's own accord.